![]() There are some fun ideas in Krosmaga that I quite enjoy. Having 45-card decks allows for quite a bit of deck-building muscle flexing, once you figure out how to build a strong deck of course. Each deck consists of 45 cards, and you can have up to 3 copies of each card. And, of course, there are neutral cards you can add to whatever god you pick to build your deck. There’s a class that gets stronger the more of your minions die, one that can spread seeds along the board that then transform into units, and so on. The game lets you play as one of the many gods, or classes, each with its own dominant characteristics. This gameplay wrinkle makes for a very different feel than a game like Duelyst because your positioning decisions are much more limited compared to other tactical card games. The interesting twist in Krosmaga is once you play a unit, you don’t really control it anymore it will walk by itself according to its movement points, attack by itself, and defend itself. Each turn, you play a card and either summon a minion to the first block of one of your lanes or cast some kind of a spell. The first player to destroy two Dofus wins. The Krosmaga board is split in five lanes, and each of those lanes has one Dofus for your side and one for your opponent. Krosmaga is a blend of a CCG and a Tower Defense/Attack game because it combines building a deck and playing cards with protecting and attacking towers, or Dofus on this case. There’s plenty of fun to be had with Krosmaga and plenty of content to go through, but if you don’t like randomness in your card games and are looking for a card game all about skill, I suggest you look elsewhere. ![]() Krosmaga is still all about collecting cards, constructing decks, and playing the right card at the right time as you try to defeat your AI or human opponent, but there are very important differences, which I’ll talk about below. However, not all CCGs play the same or offer the same kind of experience, and Krosmaga (Free), the CCG from developer Ankama, definitely feels different enough from CCGs like Hearthstone (Free) and Shadowverse (Free) to warrant a closer look from those looking for a different kind of CCG. "Another CCG?" That’s pretty much the reaction I see every time I write about a new mobile CCG, and to a degree I understand why CCGs seem to be one of the favorite genre of App Store developers.
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